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Text File | 1998-06-24 | 19.9 KB | 1,645 lines |
- ;
- ; AB3DII-Edit.catalog
- ;
- ; Catalog Description generated by CatEdit
- ; CatEdit is © Rafael D'Halleweyn
- ;
- MSG_1 (1//)
- Yes
- ;
- MSG_2 (2//)
- No
- ;
- MSG_3 (3//)
- Upper
- ;
- MSG_4 (4//)
- Lower
- ;
- MSG_5 (5//)
- <OFF>
- ;
- MSG_6 (6//)
- <ON>
- ;
- MSG_7 (7//)
- Bottom
- ;
- MSG_8 (8//)
- Top
- ;
- MSG_9 (9//)
- N/A
- ;
- MSG_10 (10//)
- Undefined
- ;
- MSG_11 (11//)
- Alien
- ;
- MSG_12 (12//)
- Object
- ;
- MSG_13 (13//)
- Roof
- ;
- MSG_14 (14//)
- Floor
- ;
- MSG_15 (15//)
- <<NONE>>
- ;
- MSG_16 (16//)
- Left:
- ;
- MSG_17 (17//)
- Top:
- ;
- MSG_18 (18//)
- Width:
- ;
- MSG_19 (19//)
- Height:
- ;
- MSG_20 (20//)
- Bitmap
- ;
- MSG_21 (21//)
- Glare
- ;
- MSG_22 (22//)
- Additive Transparency
- ;
- MSG_23 (23//)
- Vector
- ;
- MSG_24 (24//)
- Lightsourced palette 1
- ;
- MSG_25 (25//)
- Lightsourced palette 2
- ;
- MSG_26 (26//)
- Lightsourced palette 3
- ;
- MSG_27 (27//)
- Lightsourced palette 4
- ;
- MSG_28 (28//)
- Polygon
- ;
- MSG_29 (29//)
- Glare/Smoke
- ;
- MSG_50 (50//)
- Graphic File:
- ;
- MSG_51 (51//)
- Frame Number:
- ;
- MSG_52 (52//)
- Scaled Width:
- ;
- MSG_53 (53//)
- Scaled Height:
- ;
- MSG_54 (54//)
- Vertical Offset:
- ;
- MSG_55 (55//)
- Brightness Value:
- ;
- MSG_56 (56//)
- Vector File:
- ;
- MSG_57 (57//)
- Facing Angle:
- ;
- MSG_58 (58//)
- Sound FX:
- ;
- MSG_59 (59//)
- Action:
- ;
- MSG_60 (60//)
- Aux. Object Frame:
- ;
- MSG_61 (61//)
- Aux. Frame X-Offset:
- ;
- MSG_62 (62//)
- Aux. Frame Y-Offset:
- ;
- MSG_63 (63//)
- Next Frame:
- ;
- MSG_64 (64//)
- Angle Offset (8192=360 deg):
- ;
- MSG_80 (80//)
- Del Frame
- ;
- MSG_90 (90//)
- Are You sure that you want to:
- ;
- MSG_91 (91//)
- Do you wish to pack the file ??
- ;
- MSG_100 (100//)
- Object Type:
- ;
- MSG_101 (101//)
- Type:
- ;
- MSG_102 (102//)
- DOORS HELD:
- ;
- MSG_103 (103//)
- LIFTS HELD:
- ;
- MSG_104 (104//)
- Permanent Calculation:
- ;
- MSG_105 (105//)
- Start in Up/Lo Rooms:
- ;
- MSG_106 (106//)
- Team:
- ;
- MSG_107 (107//)
- Start Frame:
- ;
- MSG_108 (108//)
- Init Targ Cpt:
- ;
- MSG_109 (109//)
- Text:
- ;
- MSG_110 (110//)
- Upper Roof :
- ;
- MSG_111 (111//)
- Upper Floor:
- ;
- MSG_112 (112//)
- Lower Roof :
- ;
- MSG_113 (113//)
- Lower Floor:
- ;
- MSG_114 (114//)
- Water Level:
- ;
- MSG_115 (115//)
- AutoStair:
- ;
- MSG_116 (116//)
- Upper, Step:
- ;
- MSG_117 (117//)
- Lower, Step:
- ;
- MSG_120 (120//)
- Brightness offset
- ;
- MSG_130 (130//)
- Water Anim Nr:
- ;
- MSG_131 (131//)
- Height at top:
- ;
- MSG_140 (140//)
- Auto Double Wall:
- ;
- MSG_150 (150//)
- Bright
- ;
- MSG_151 (151//)
- Anim
- ;
- MSG_152 (152//)
- Dist
- ;
- MSG_160 (160//)
- Door Num:
- ;
- MSG_161 (161//)
- Stays open for (50=1sec):
- ;
- MSG_162 (162//)
- Opening Speed:
- ;
- MSG_163 (163//)
- Opening SFX:
- ;
- MSG_164 (164//)
- Opened SFX :
- ;
- MSG_165 (165//)
- Closing Speed:
- ;
- MSG_166 (166//)
- Closing SFX:
- ;
- MSG_167 (167//)
- Closed SFX :
- ;
- MSG_168 (168//)
- Raise Conditions:
- ;
- MSG_169 (169//)
- Lower Conditions:
- ;
- MSG_170 (170//)
- Locked by
- ;
- MSG_171 (171//)
- Not Locked
- ;
- MSG_180 (180//)
- Lift Num:
- ;
- MSG_181 (181//)
- Start Pos:
- ;
- MSG_182 (182//)
- Raise Speed:
- ;
- MSG_183 (183//)
- Raise SFX :
- ;
- MSG_184 (184//)
- At Top SFX :
- ;
- MSG_185 (185//)
- Lower Speed:
- ;
- MSG_186 (186//)
- Lower SFX :
- ;
- MSG_187 (187//)
- At Bot. SFX:
- ;
- MSG_188 (188//)
- Raise Conditions:
- ;
- MSG_189 (189//)
- Lower Conditions:
- ;
- MSG_190 (190//)
- Height of lift at top:
- ;
- MSG_191 (191//)
- This Program is MailWare, so please send one.
- ;
- MSG_192 (192//)
- English Locale by: Jens Vang Petersen (top_cat@post8.tele.dk)
- ;
- MSG_193 (193//)
- Written By:
- ;
- MSG_200 (200//)
- Select a SFX-sample (Hold 'Shift' to hear it)
- ;
- MSG_201 (201//)
- Select a GFX-Frame file
- ;
- MSG_202 (202//)
- Select a Vector file
- ;
- MSG_203 (203//)
- Select an Object
- ;
- MSG_204 (204//)
- Select a BulletType
- ;
- MSG_205 (205//)
- Select an Alien
- ;
- MSG_210 (210//)
- Frame:
- ;
- MSG_211 (211//)
- Flip:
- ;
- MSG_212 (212//)
- '.' = Next
- ;
- MSG_213 (213//)
- ',' = Prev
- ;
- MSG_214 (214//)
- Ret = Done
- ;
- MSG_215 (215//)
- 'f' = Flip
- ;
- MSG_216 (216//)
- Sorry, But This editor
- ;
- MSG_217 (217//)
- Can't show VectorFrames
- ;
- MSG_218 (218//)
- Look out for an update
- ;
- MSG_219 (219//)
- Esc = None
- ;
- MSG_220 (220//)
- ,.=Tile
- ;
- MSG_221 (221//)
- <>=File
- ;
- MSG_222 (222//)
- qw=Width
- ;
- MSG_223 (223//)
- +=Stretch
- ;
- MSG_224 (224//)
- -=Squeeze
- ;
- MSG_225 (225//)
- v=C.view
- ;
- MSG_226 (226//)
- f=Fill all
- ;
- MSG_230 (230//)
- NONE (SKY)
- ;
- MSG_231 (231//)
- ','=Prev, '.'=Next
- ;
- MSG_232 (232//)
- qw=Scale
- ;
- MSG_233 (233//)
- RMB=Grab
- ;
- MSG_234 (234//)
- LMB=Paste
- ;
- MSG_240 (240//)
- Calculating level data...
- ;
- MSG_241 (241//)
- Calculating graphics file...
- ;
- MSG_242 (242//)
- Saving level
- ;
- MSG_243 (243//)
- Loading level data...
- ;
- MSG_244 (244//)
- Clipping
- ;
- MSG_245 (245//)
- Done:
- ;
- MSG_246 (246//)
- Doing Link-philez, hang on might be long
- ;
- MSG_247 (247//)
- Packing da philez
- ;
- MSG_248 (248//)
- Checking Zones...
- ;
- MSG_250 (250//)
- Load Linkfile
- ;
- MSG_251 (251//)
- Save Linkfile
- ;
- MSG_500 (500//)
- Select Object GFX-frames (Hold 'Alt' to set frames)
- ;
- MSG_501 (501//)
- Conv. BMP frames
- ;
- MSG_502 (502//)
- Conv. HQN frames
- ;
- MSG_503 (503//)
- Select Object-GFX frames
- ;
- MSG_504 (504//)
- Load Object Graphics
- ;
- MSG_505 (505//)
- Number of frames:
- ;
- MSG_506 (506//)
- Width of each frame:
- ;
- MSG_507 (507//)
- Height of each frame:
- ;
- MSG_508 (508//)
- Converting Data
- ;
- MSG_509 (509//)
- Save raw data file
- ;
- MSG_510 (510//)
- Generating palette
- ;
- MSG_511 (511//)
- Eliminating repeated strips...
- ;
- MSG_512 (512//)
- Bytes Saved:
- ;
- MSG_513 (513//)
- Sorting strips...
- ;
- MSG_514 (514//)
- Packing Strips...
- ;
- MSG_515 (515//)
- Bytes Saved:
- ;
- MSG_516 (516//)
- Old File Size:
- ;
- MSG_517 (517//)
- New File Size:
- ;
- MSG_518 (518//)
- Memory saving:
- ;
- MSG_519 (519//)
- Creating for top...
- ;
- MSG_520 (520//)
- Creating for Bottom
- ;
- MSG_521 (521//)
- Creating for left...
- ;
- MSG_522 (522//)
- Creating for Right...
- ;
- MSG_523 (523//)
- Creating for colours...
- ;
- MSG_524 (524//)
- Calculating palette, this may take some time...
- ;
- MSG_530 (530//)
- Set Object Frames
- ;
- MSG_531 (531//)
- Copy width to previous frames
- ;
- MSG_532 (532//)
- Copy height to previous frames
- ;
- MSG_533 (533//)
- Copy width to subsequent frames
- ;
- MSG_534 (534//)
- Copy height to subsequent frames
- ;
- MSG_535 (535//)
- Generate frames from graphic data
- ;
- MSG_536 (536//)
- Frame Number:
- ;
- MSG_540 (540//)
- Set FloorFile
- ;
- MSG_541 (541//)
- Conv. Floors
- ;
- MSG_542 (542//)
- Select FloorFile
- ;
- MSG_543 (543//)
- Please pick a floortile
- ;
- MSG_544 (544//)
- Select SaveFile
- ;
- MSG_550 (550//)
- Set TextureFile
- ;
- MSG_551 (551//)
- Conv. Texture
- ;
- MSG_552 (552//)
- Select TextureFile
- ;
- MSG_553 (553//)
- Please pick a texture
- ;
- MSG_554 (554//)
- Select a save name for the datafile:
- ;
- MSG_555 (555//)
- Building glare Palette
- ;
- MSG_560 (560//)
- Set WallGFX's
- ;
- MSG_561 (561//)
- Conv. GFX
- ;
- MSG_562 (562//)
- Select wall-graphic
- ;
- MSG_563 (563//)
- Load Wall Picture
- ;
- MSG_564 (564//)
- Width of chunk
- ;
- MSG_565 (565//)
- Height of chunk
- ;
- MSG_566 (566//)
- Select Save Name
- ;
- MSG_570 (570//)
- Vector FileNames
- ;
- MSG_571 (571//)
- Select Vector-graphic
- ;
- MSG_577 (577//)
- Value to store in counter (0-63):
- ;
- MSG_578 (578//)
- Max. random value to add (0-63):
- ;
- MSG_579 (579//)
- Frame to branch to at (count=0):
- ;
- MSG_580 (580//)
- Select SFX-files (Hold shift to hear)
- ;
- MSG_581 (581//)
- Conv. Sample
- ;
- MSG_582 (582//)
- Select SFX file
- ;
- MSG_583 (583//)
- Please select a sample to convert
- ;
- MSG_584 (584//)
- Save sample as:
- ;
- MSG_590 (590//)
- Set BackgroundSFX (Shift to hear)
- ;
- MSG_591 (591//)
- Set Echoed SFX's (Hold shift to hear)
- ;
- MSG_592 (592//)
- Select Echoed SFX ('Shift' to hear)
- ;
- MSG_593 (593//)
- Set LevelNames
- ;
- MSG_594 (594//)
- Set Levels Directory
- ;
- MSG_595 (595//)
- Create Dirs
- ;
- MSG_596 (596//)
- Select LevelsDirectory
- ;
- MSG_600 (600//)
- Set Bullets ('Alt' for set statistics)
- ;
- MSG_601 (601//)
- Damage to target pr. bullet:
- ;
- MSG_602 (602//)
- Gravity:
- ;
- MSG_603 (603//)
- Bullet Lifetime (-1=Infinite):
- ;
- MSG_604 (604//)
- Explosive force:
- ;
- MSG_605 (605//)
- Bullet statistics for:
- ;
- MSG_606 (606//)
- Visible bullet or instant effect (V/I) :
- ;
- MSG_607 (607//)
- VISIBLE
- ;
- MSG_608 (608//)
- INSTANT
- ;
- MSG_609 (609//)
- Bounce Off Walls :
- ;
- MSG_610 (610//)
- Bounce Off Roofs/Floors :
- ;
- MSG_611 (611//)
- Movement speed :
- ;
- MSG_612 (612//)
- Impact noise :
- ;
- MSG_613 (613//)
- Bullet Graphic Type :
- ;
- MSG_614 (614//)
- Impact Graphic Type :
- ;
- MSG_615 (615//)
- Animation frames for
- ;
- MSG_616 (616//)
- Impact frames for
- ;
- MSG_620 (620//)
- Gun Name:
- ;
- MSG_621 (621//)
- Bullets:
- ;
- MSG_622 (622//)
- Bullets Fired at shot:
- ;
- MSG_623 (623//)
- Delay between shots:
- ;
- MSG_624 (624//)
- Gun Sound:
- ;
- MSG_625 (625//)
- Graphic Appearence (Object):
- ;
- MSG_626 (626//)
- Gun Types
- ;
- MSG_630 (630//)
- Prowl Randomly
- ;
- MSG_631 (631//)
- Fly Randomly
- ;
- MSG_632 (632//)
- Charge
- ;
- MSG_633 (633//)
- Charge To Side
- ;
- MSG_634 (634//)
- Attack with Gun
- ;
- MSG_635 (635//)
- Charge (Flying)
- ;
- MSG_636 (636//)
- Charge To Side (Flying)
- ;
- MSG_637 (637//)
- Attack with Gun (Flying)
- ;
- MSG_638 (638//)
- Pause
- ;
- MSG_639 (639//)
- Approach
- ;
- MSG_640 (640//)
- Approach To Side
- ;
- MSG_641 (641//)
- Approach (Flying)
- ;
- MSG_642 (642//)
- Approach To Side (Flying)
- ;
- MSG_643 (643//)
- Attack To Side (unarmed)
- ;
- MSG_644 (644//)
- Guard Start Control Pt
- ;
- MSG_645 (645//)
- Set Aliens ('Alt' for set statistics)
- ;
- MSG_646 (646//)
- Graphic Type:
- ;
- MSG_647 (647//)
- Default Behaviour:
- ;
- MSG_648 (648//)
- Reaction Time (50=1sec):
- ;
- MSG_649 (649//)
- Default movement speed:
- ;
- MSG_650 (650//)
- Response Behaviour:
- ;
- MSG_651 (651//)
- Response movement speed:
- ;
- MSG_652 (652//)
- Response Timeout (50=1sec):
- ;
- MSG_653 (653//)
- Damage Taken Limit -> Retreat:
- ;
- MSG_654 (654//)
- Damage Inflicted Limit -> Followup:
- ;
- MSG_655 (655//)
- Followup Behaviour:
- ;
- MSG_656 (656//)
- Followup Movement Speed:
- ;
- MSG_657 (657//)
- Followup Timeout (50=1sec):
- ;
- MSG_658 (658//)
- Retreat Behaviour:
- ;
- MSG_659 (659//)
- Retreat Movement Speed:
- ;
- MSG_660 (660//)
- Retreat Timeout (50=1sec):
- ;
- MSG_661 (661//)
- Number Of Hit Points:
- ;
- MSG_662 (662//)
- Physical Height:
- ;
- MSG_663 (663//)
- Minimum distance to walls (0/1/2):
- ;
- MSG_664 (664//)
- Auxilliary Object Type:
- ;
- MSG_665 (665//)
- Torch Brightness:
- ;
- MSG_666 (666//)
- Bullet Source X Offset:
- ;
- MSG_667 (667//)
- Bullet Source Y Offset:
- ;
- MSG_668 (668//)
- Alien statistics for:
- ;
- MSG_669 (669//)
- Set Anim.
- ;
- MSG_670 (670//)
- Type Of Bullet Fired:
- ;
- MSG_671 (671//)
- Type Of Alien Spawned:
- ;
- MSG_672 (672//)
- Type Of Bullet Fired at death:
- ;
- MSG_673 (673//)
- Type Of Alien Spawned at death:
- ;
- MSG_674 (674//)
- Select Animation to Edit for:
- ;
- MSG_675 (675//)
- Select Vector-Animation to Edit for:
- ;
- MSG_676 (676//)
- Edit VectorAnimation
- ;
- MSG_677 (677//)
- Value to store in counter (0-63):
- ;
- MSG_678 (678//)
- Max. random value to add (0-63):
- ;
- MSG_679 (679//)
- Frame to branch to at (count=0):
- ;
- MSG_680 (680//)
- Edit Animation
- ;
- MSG_681 (681//)
- Front Facing Movement
- ;
- MSG_682 (682//)
- Front-Right Facing Movement
- ;
- MSG_683 (683//)
- Right Facing Movement
- ;
- MSG_684 (684//)
- Back-Right Facing Movement
- ;
- MSG_685 (685//)
- Back Facing Movement
- ;
- MSG_686 (686//)
- Back-Left Facing Movement
- ;
- MSG_687 (687//)
- Left-Facing Movement
- ;
- MSG_688 (688//)
- Front-Left Facing Movement
- ;
- MSG_689 (689//)
- Attacking Action
- ;
- MSG_690 (690//)
- Recieving Damage Action
- ;
- MSG_691 (691//)
- Dying Action
- ;
- MSG_692 (692//)
- Movement
- ;
- MSG_700 (700//)
- Set Objects ('Alt' for set statistics)
- ;
- MSG_701 (701//)
- Behaviour of object:
- ;
- MSG_702 (702//)
- Graphic type:
- ;
- MSG_703 (703//)
- Deactivate after (50ths/sec, -1=Never):
- ;
- MSG_704 (704//)
- Number of hit points:
- ;
- MSG_705 (705//)
- Explosive potential:
- ;
- MSG_706 (706//)
- Impassable in default state:
- ;
- MSG_707 (707//)
- Collision cylinder radius:
- ;
- MSG_708 (708//)
- Collision cylinder height:
- ;
- MSG_709 (709//)
- Position vertically relative to:
- ;
- MSG_710 (710//)
- Lock to nearest wall:
- ;
- MSG_711 (711//)
- Object statistics for:
- ;
- MSG_712 (712//)
- Define Gun/Jetpack/Shield given
- ;
- MSG_713 (713//)
- Define Amo/Fuel given
- ;
- MSG_714 (714//)
- Define default state animation
- ;
- MSG_715 (715//)
- Define active/destroyed animation
- ;
- MSG_716 (716//)
- Collectable
- ;
- MSG_718 (718//)
- Collection Sound Effect:
- ;
- MSG_719 (719//)
- Activatable
- ;
- MSG_720 (720//)
- Activation Sound Effect:
- ;
- MSG_721 (721//)
- Destructable
- ;
- MSG_722 (722//)
- Destruction Sound Effect:
- ;
- MSG_723 (723//)
- Decoration
- ;
- MSG_724 (724//)
- --NO SFX--
- ;
- MSG_725 (725//)
- Animation frames for
- ;
- MSG_726 (726//)
- Equipment given by:
- ;
- MSG_727 (727//)
- Shield:
- ;
- MSG_728 (728//)
- Jetpack:
- ;
- MSG_729 (729//)
- Ammo given by:
- ;
- MSG_730 (730//)
- Health:
- ;
- MSG_731 (731//)
- Jetpack Fuel:
- ;
- MSG_740 (740//)
- Players appear as:
- ;
- MSG_741 (741//)
- Player 1:
- ;
- MSG_742 (742//)
- Player 2:
- ;
- MSG_750 (750//)
- Set Floor Stats..
- ;
- MSG_751 (751//)
- Floor Footstep sound:
- ;
- MSG_752 (752//)
- Damage to player:
- ;
- MSG_755 (755//)
- Set Levelmusic
- ;
- MSG_756 (756//)
- Select BacgroundMusic
- ;
- MSG_760 (760//)
- Set Level-Intro Texts
- ;
- MSG_761 (761//)
- Exit without saving texts
- ;
- MSG_762 (762//)
- Select File to Pack
- ;
- MSG_763 (763//)
- Select File to UnPack
- ;
- MSG_764 (764//)
- Select wall-graphic
- ;
- MSG_765 (765//)
- Save Wall-IFF as:
- ;
- MSG_766 (766//)
- Select A Floorfile
- ;
- MSG_767 (767//)
- Select location of floor.n
- ;
- MSG_768 (768//)
- Select A Texxturefile
- ;
- MSG_769 (769//)
- Select location of floor.n
- ;
- MSG_770 (770//)
- Select an object-frame-file
- ;
- MSG_771 (771//)
- Save Object Graphics
- ;
- MSG_772 (772//)
- Select a packed sample
- ;
- MSG_773 (773//)
- Save Sample as
- ;
- MSG_800 (800//)
- Excuse me, but:
- ;
- MSG_801 (801//)
- Unknown Error
- ;
- MSG_802 (802//)
- Error:
- ;
- MSG_803 (803//)
- Fatal Error:
- ;
- MSG_804 (804//)
- Lift was allready placed
- ;
- MSG_805 (805//)
- Door was allready placed
- ;
- MSG_806 (806//)
- This zone is a Door
- ;
- MSG_807 (807//)
- This zone is a Lift
- ;
- MSG_808 (808//)
- 'Delete' MUST be in 'C:'
- ;
- MSG_809 (809//)
- 'Lha3' MUST be in 'C:'
- ;
- MSG_810 (810//)
- 'LhaConv' MUST be in 'C:'
- ;
- MSG_811 (811//)
- 'SBDepack' not in 'C:', Can't depack..
- ;
- MSG_812 (812//)
- Missing '.bin' data file
- ;
- MSG_813 (813//)
- Missing '.graph.bin' data file
- ;
- MSG_814 (814//)
- Missing '.clip' data file
- ;
- MSG_815 (815//)
- '.bin' is allready packed
- ;
- MSG_816 (816//)
- '.graph.bin' is allready packed
- ;
- MSG_817 (817//)
- '.clip' is allready packed
- ;
- MSG_818 (818//)
- 'Copy' MUST be in 'C:'
- ;
- MSG_819 (819//)
- File is allready packed
- ;
- MSG_820 (820//)
- File is not packed
- ;
- MSG_821 (821//)
- Src/Dest Heights MUST be the same
- ;
- MSG_822 (822//)
- This wall is solid.
- ;
- MSG_823 (823//)
- This wall is defined for purpose.
- ;
- MSG_824 (824//)
- Can't raise wall in Lift-zone.
- ;
- MSG_825 (825//)
- Can't raise wall in Door-zone.
- ;
- MSG_826 (826//)
- Place Door first.
- ;
- MSG_827 (827//)
- Place Lift first.
- ;
- MSG_828 (828//)
- This Wall isn't next to current Door.
- ;
- MSG_829 (829//)
- This Wall isn't next to current lift.
- ;
- MSG_830 (830//)
- Can't change an outer wall.
- ;
- MSG_831 (831//)
- Can't delete point belonging to a zone.
- ;
- MSG_832 (832//)
- Please define zones Clock-Wise.
- ;
- MSG_833 (833//)
- Please remove Door-wall first.
- ;
- MSG_834 (834//)
- Please remove Lift-wall first.
- ;
- MSG_835 (835//)
- Please remove Door first.
- ;
- MSG_836 (836//)
- Please remove Lift first.
- ;
- MSG_837 (837//)
- Max. 10 points in a Zone.
- ;
- MSG_838 (838//)
- Can't load 'twolev.dat'
- ;
- MSG_839 (839//)
- Can't load 'twolev.obj'
- ;
- MSG_840 (840//)
- Can't load 'twolev.links'
- ;
- MSG_841 (841//)
- Illegal dest. for Teleport
- ;
- MSG_842 (842//)
- Can't find 'AB3:'
- ;
- MSG_843 (843//)
- Can't find 'AB3:includes/256pal'
- ;
- MSG_844 (844//)
- Can't find 'AB3:includes/test.lnk'
- ;
- MSG_845 (845//)
- Can't find 'AB3:includes/BETPTS'
- ;
- MSG_846 (846//)
- Can't find 'T:'
- ;
- MSG_847 (847//)
- Can't load file
- ;
- MSG_848 (848//)
- Can't save file
- ;
- MSG_849 (849//)
- Warning:
- ;
- MSG_850 (850//)
- Chunk width may fail above 640
- ;
- MSG_1000 (1000//)
- Plr Touch+SPC
- ;
- MSG_1001 (1001//)
- Plr Touch
- ;
- MSG_1002 (1002//)
- On Timeout
- ;
- MSG_1003 (1003//)
- Never
- ;
- MSG_1004 (1004//)
- Bullet Touch
- ;
- MSG_1005 (1005//)
- Alien Touch
- ;
- MSG_1010 (1010//)
- Add/Delete Point
- ;
- MSG_1011 (1011//)
- Define New Zone
- ;
- MSG_1012 (1012//)
- Add Object
- ;
- MSG_1013 (1013//)
- Move Point
- ;
- MSG_1014 (1014//)
- Toggle Wall/Delete Zone
- ;
- MSG_1015 (1015//)
- Move Object
- ;
- MSG_1016 (1016//)
-
- ;
- MSG_1017 (1017//)
-
- ;
- MSG_1018 (1018//)
- Delete Object
- ;
- MSG_1019 (1019//)
-
- ;
- MSG_1020 (1020//)
- Upper Point Brightness (Presets define zone)
- ;
- MSG_1021 (1021//)
- Set Player Start / End Zone
- ;
- MSG_1022 (1022//)
-
- ;
- MSG_1023 (1023//)
- Lower Point Brightness (Presets define zone)
- ;
- MSG_1024 (1024//)
- Define Door Zone
- ;
- MSG_1025 (1025//)
-
- ;
- MSG_1026 (1026//)
-
- ;
- MSG_1027 (1027//)
- Define Lift Zone
- ;
- MSG_1028 (1028//)
-
- ;
- MSG_1029 (1029//)
-
- ;
- MSG_1030 (1030//)
- Define Teleporter
- ;
- MSG_1031 (1031//)
- Define Roof Graphic
- ;
- MSG_1032 (1032//)
- Define Wall Graphic
- ;
- MSG_1033 (1033//)
- Define Floor Graphic
- ;
- MSG_1034 (1034//)
- UPPER Roof Graphic
- ;
- MSG_1035 (1035//)
- UPPER Wall Graphic
- ;
- MSG_1036 (1036//)
- UPPER Floor Graphic
- ;
- MSG_1037 (1037//)
- Define Heights
- ;
- MSG_1038 (1038//)
- Add Control Point
- ;
- MSG_1039 (1039//)
- Link Zone to Cpt
- ;
- MSG_1040 (1040//)
- Water Height Anim
- ;
- MSG_1041 (1041//)
- Link Control Points
- ;
- MSG_1042 (1042//)
- Link Upper Zone to Controlpoint
- ;
- MSG_1043 (1043//)
- Upper Wall Bright
- ;
- MSG_1044 (1044//)
- Lower Wall Bright
- ;
- MSG_1045 (1045//)
- Move Control Point
- ;
- MSG_1046 (1046//)
- (Lower-) Set Background SFX for zone (Hold shift to hear): (-Upper)
- ;
- MSG_1047 (1047//)
-
- ;
- MSG_1050 (1050//)
- Edit Text-strings
- ;
- MSG_1051 (1051//)
- LMB to place point
- ;
- MSG_1052 (1052//)
- RMB to delete point
- ;
- MSG_1053 (1053//)
- RMB to select point
- ;
- MSG_1054 (1054//)
- LMB for new location
- ;
- MSG_1055 (1055//)
- RMB to select object
- ;
- MSG_1056 (1056//)
- LMB to delete object
- ;
- MSG_1057 (1057//)
- LMB start player one
- ;
- MSG_1058 (1058//)
- RMB start player two
- ;
- MSG_1059 (1059//)
- point+e to set endzone
- ;
- MSG_1060 (1060//)
- RMB = Place/Remove Source
- ;
- MSG_1061 (1061//)
- LMB = Destination
- ;
- MSG_1062 (1062//)
- LMB = Place in Lower level
- ;
- MSG_1063 (1063//)
- RMB = Place in Upper level
- ;
- MSG_1064 (1064//)
- RMB = Select Zone
- ;
- MSG_1065 (1065//)
- LMB = Control Point
- ;
- MSG_1066 (1066//)
- A = Autolink Zones
- ;
- MSG_1067 (1067//)
- LMB = Toggle Physical
- ;
- MSG_1068 (1068//)
- RMB = Toggle Visual
- ;
- MSG_1069 (1069//)
- V = Autolink visual
- ;
- MSG_1070 (1070//)
- RMB = Select Zone
- ;
- MSG_1071 (1071//)
- LMB = Control Point
- ;
- MSG_1072 (1072//)
- point+g = chooses point
- ;
- MSG_1073 (1073//)
- LMB = Place in Lower level
- ;
- MSG_1074 (1074//)
- RMB = Place in upper level
- ;
- MSG_1075 (1075//)
- LMB to select points
- ;
- MSG_1076 (1076//)
- Start from Low-left point
- ;
- MSG_1077 (1077//)
- Select points clock-wise
- ;
- MSG_1078 (1078//)
- RMB to select zone
- ;
- MSG_1079 (1079//)
- LMB to select wall
- ;
- MSG_1080 (1080//)
- Building Shade-palette
- ;
- MSG_1100 (1100//)
- Project
- ;
- MSG_1101 (1101//)
- View
- ;
- MSG_1102 (1102//)
- Level-Setup
- ;
- MSG_1103 (1103//)
- Game-Setup
- ;
- MSG_1104 (1104//)
- Tools
- ;
- MSG_1105 (1105//)
- Load Level
- ;
- MSG_1106 (1106//)
- Save Level
- ;
- MSG_1107 (1107//)
- Build Clip-file
- ;
- MSG_1108 (1108//)
- Link Level
- ;
- MSG_1109 (1109//)
- Pack Level
- ;
- MSG_1110 (1110//)
- Make Level
- ;
- MSG_1111 (1111//)
- Iconify Editor
- ;
- MSG_1112 (1112//)
- Quit Editor
- ;
- MSG_1113 (1113//)
- Save Iff
- ;
- MSG_1114 (1114//)
- Check Level
- ;
- MSG_1115 (1115//)
- Zoom Out
- ;
- MSG_1116 (1116//)
- Zoom In
- ;
- MSG_1117 (1117//)
- Zoom Normal
- ;
- MSG_1118 (1118//)
- Grid
- ;
- MSG_1119 (1119//)
- Symbols
- ;
- MSG_1120 (1120//)
- C. Points
- ;
- MSG_1121 (1121//)
- Text Strings
- ;
- MSG_1122 (1122//)
- LEVELS
- ;
- MSG_1123 (1123//)
- GRAPHICS
- ;
- MSG_1124 (1124//)
- VECTORS
- ;
- MSG_1125 (1125//)
- SAMPLES
- ;
- MSG_1126 (1126//)
- BULLETS
- ;
- MSG_1127 (1127//)
- GUNS
- ;
- MSG_1128 (1128//)
- ALIENS
- ;
- MSG_1129 (1129//)
- OBJECTS
- ;
- MSG_1130 (1130//)
- PLAYERS
- ;
- MSG_1131 (1131//)
- MISC
- ;
- MSG_1132 (1132//)
- Load Setup
- ;
- MSG_1133 (1133//)
- Save Setup
- ;
- MSG_1134 (1134//)
- Load Default
- ;
- MSG_1135 (1135//)
- Save Default
- ;
- MSG_1136 (1136//)
- Level-Intro-Texts
- ;
- MSG_1137 (1137//)
- Pack file
- ;
- MSG_1138 (1138//)
- UnPack file
- ;
- MSG_1139 (1139//)
- I'm outa here
- ;
- MSG_1140 (1140//)
- Grid Off
- ;
- MSG_1141 (1141//)
- Grid Line 1
- ;
- MSG_1142 (1142//)
- Grid Line 2
- ;
- MSG_1143 (1143//)
- Grid Dots 1
- ;
- MSG_1144 (1144//)
- Grid Dots 2
- ;
- MSG_1145 (1145//)
- All Off
- ;
- MSG_1146 (1146//)
- All Off
- ;
- MSG_1147 (1147//)
- Set Levels Directory
- ;
- MSG_1148 (1148//)
- Change Level Names
- ;
- MSG_1149 (1149//)
- Set Object GFX Frames
- ;
- MSG_1150 (1150//)
- Set Floor Tile Filename
- ;
- MSG_1151 (1151//)
- Set Wall GFX Filenames
- ;
- MSG_1152 (1152//)
- Set Texture Filename
- ;
- MSG_1153 (1153//)
- Set Vector Filenames
- ;
- MSG_1154 (1154//)
- Set SFX Filenames
- ;
- MSG_1155 (1155//)
- Select Background SFX
- ;
- MSG_1156 (1156//)
- Define Echoed SFX
- ;
- MSG_1157 (1157//)
- Define Bullet Data
- ;
- MSG_1158 (1158//)
- Define Gun Types
- ;
- MSG_1159 (1159//)
- Define Alien Stats
- ;
- MSG_1160 (1160//)
- Define Object Stats
- ;
- MSG_1161 (1161//)
- Define Player Stats
- ;
- MSG_1162 (1162//)
- Define Floor Stats
- ;
- MSG_1163 (1163//)
- Select Level Music Files
- ;
- MSG_1164 (1164//)
- Lifts
- ;
- MSG_1165 (1165//)
- Doors
- ;
- MSG_1166 (1166//)
- Teleports
- ;
- MSG_1167 (1167//)
- Heights
- ;
- MSG_1168 (1168//)
- Objects
- ;
- MSG_1169 (1169//)
- Physical
- ;
- MSG_1170 (1170//)
- Visual
- ;
- MSG_1171 (1171//)
- Wall -> IFF
- ;
- MSG_1172 (1172//)
- Floor -> IFF
- ;
- MSG_1173 (1173//)
- Texture -> IFF
- ;
- MSG_1174 (1174//)
- Frames -> IFF
- ;
- MSG_1175 (1175//)
- Fib -> Sample
- ;
-